The primary secrets were invisibility, levitation, teleportation, hypnosis, shape-shifting, astral projection and telepathy. All of those ancient secrets are available today.
How do you obtain these secrets?
Certainly not by reading a book or attending a lecture. These secrets are only conveyed in one way -- by Initiation.
How does Initiation work?
Initiation conveys the entire secret all at one moment.
How does one get initiated?
Largely by luck and persistence. Initiation does not always "take". It may require several tries for each Initiation. There are a total of 10 Deep Initiations, all of which can be attained through the use of my Akashic Initiation CDs under the proper conditions.
What are the proper conditions?
A good spirit, healthy goals and a higher purpose are good starting points, after which, it's mostly luck and timing.
Price: $149.95
"I was just listening to EJ's 6th CD of the Akashic Records.I had a strong visual image of trees lining a road up to what seemed to be Fountainebleu where Gurdjieff had his Institute. I saw a large group of people practicing the movements (it was in black and white rather than color) and then a stage in a theater and a very dramatic looking woman with black hair like a flapper.
The image of the tree-lined driveway reminded of a similar vision I had when I was a young child. I was playing alone with a dollhouse in a small sunday school room, when I saw the vision. Didn't seem to have any emotional context but obviously it registered in someway since I've never forgotten it. -- T.M., Honesville, PA
The Akashic Initiation Series uses a series of seemingly innocuous "keys" laid down with a vibe, which trigger the Akashic Code. The Akashic Code then redirects the Astral Traveler to the specific chamber called for by the Code in the Akashic Initiation Code Sound Track.
The Chamber admits those who meet its criteria. It automatically rejects those who do not meet or exceed its standards of honesty, courtesy, respect and other important inner factors. In each Chamber the Astral Traveler will either participate or watch an event unfold. These special Akashic Events are permanently recorded as full- dimensional sight-sound holograms.
The series of Chambers with their Secret Scenarios constitute an ancient Akashic Teaching Machine which confers intitiation by personal experience. Each CD is a separate Initiation voyage in itself. Each Initiation works with the other Initiations to form a whole level of Personal Initiation.
You are Protected, and The Secret Protects Itself. No one who is not ready for the presentation of any scenario will actually see it. That particular scenario is clipped from Activation Mode. When the event is triggered, an evaluation of the voyager's state and present spiritual condition acts as a screening device -- if the voyager is not ready for it, the scenario just plain doesn't happen. The sounds continue as if the scene is playing out, but it doesn't.
Then perhaps in the next chamber, the voyager gets the "ready, go" approval of the screening device, and the next scenario does proceed. Various voyagers have various experiences. No two trips are exactly alike. The Akashic Code adjusts itself to the voyager perfectly.
Here are just a few of the scenarios that could play out on your next Astral Trip:
FORM CHANGE GAMES -- Green Slime Game, Snake Games, Worm Games, Becoming Waves Games, Growing Fur Games, The Melting Game (Puddling Out), Becoming a Planet, Expanding Out In All Directions, and more ...
ADDING & SUBTRACTING -- "Look, Ma, No Head!" you triumphantly shout as you lift your head off your shoulders as if it were a pumpkin. But what's the use? If they can't see you, it's as if you weren't even there.
THE CHESHIRE CAT -- Dropping the Form until only the Smile remains.
THE SLINKY GAME -- Boing, Boing, Boing -- that's the sound you make as you go springing end over end downstairs.
BECOMING A STAR -- Oh, not the movie variety...the kind where your body is actually filled with, and composed entirely of, stars...the kind you see in the sky.
BECOMING VERY OLD -- Wrinkles, Brown & Grey, Crumbling to Dust. What a Trip.
BECOMING HORRIBLY UGLY -- Most former primates have no trouble whatever with this one.
THE GAME OF SNAP -- Remember the game "Enchanted"??? When someone snaps their fingers at you, you freeze...you're "Enchanted". When the last player remains, the game is over. Only someone who actually snapped you can unsnap you; if you are unsnapped by an opponent, you must remain frozen until the end of the game. It is considered very rude to refuse to unsnap a player within a minute or two of having snapped them. Only if a player looks at the snapper can they be snapped, but again, it is considered unsporting to avert the eyes or stare at the floor, throughout the entire game.
UPSCALING and DOWNSCALING -- A Wild MacroDimensional Version of Follow the Leader.
GROSS-OUT -- Room gets filled with rising shit, cannibalism, disease games -- diseases are transmitted, body rot game.
SLIDING DOWN RAZOR BLADE GAME -- Oooooh!
STUBBORNNESS GAME -- Last one to stop being a rock ....
REVENGE GAMES -- Throw someone into dream world making them work thousands of lifetimes to climb back up, then throw them down again just as they upscale.
DISAPPEARING GAMES -- Hide and seek.
SEANCE GAMES -- Bringing famous people forms into the room.
T.V. GAMES -- Put the group entertainer "in the screen" and make him perform.
WEATHER GAMES -- Temperature changes, rain from the ceiling, coldness.
BALLING GAMES. -- Everyone becomes a crystall ball filled with stars.
TILTING ROOM GAME -- Also shrinking room, up-side-down room, no air in room, disappearing into the walls.
MUDDING GAME -- Walls are encrusted with mud.
REMINISCENCE GAME -- Everyone takes on different masks.
EVERYBODY BECOMES THE SAME -- Everyone becomes the same form or personality, then try to form relationships.
HOLOCAUST -- Roomspace blows up in everyone's faces.
GREAT DRAMA GAMES -- Re-enacting great dramas.
PAIN AND TORTURE GAMES -- You get the idea.
VIOLENCE GAMES -- Need I say more?
EMBARRASSING MOMENTS GAME -- Re-enacting most embarrassing moments in various dream lives.
I DON'T KNOW GAME -- Everyone forgets truth, then seeks someone who knows.
ALL ALONE GAMES -- Continue dwelling on being all-one, alone.
I KNOW SOMETHING YOU DON'T KNOW -- ....
JEALOUSY GAMES -- Musical chairs relationships.
GAMES OF SCALE -- From atom to universe and back again.
BOUNCING AROUND WALLS GAMES --
MAKING ONE WALL OF ROOM INTO A WINDOW -- Scary forms appear at window ....
DEFORMITIES GAME -- Lumpy funny bodies.
HARMONY GAMES -- Being chords, notes.
BEAUTIFUL LIGHT PATTERNS -- Being the most beautiful, powerful, etc., light patterns.
AESTHETIC GAMES -- Making most beautiful things.
PERFECTION GAMES -- Being most perfect for longest time.
BEING FOOD -- Last to get eaten wins; who is being the Thanksgiving turkey?
EXPLANATION GAMES --
FINDING NEW UNEXPLORED SPACES GAME --
PSYCHOLOGY GAMES --
BEING AFRAID --
DISCOVERING NEW LIFE FORMS GAMES --
UPSIDE-DOWN ROOM GAME --
BEING TIRED OF GAMES GAME --
CRACK IN THE COSMIC EGG GAME --
MACHINE GAMES -- Becoming parts of machines, computers, computer in chest.
SHATTER GAMES -- Explosion games.
SPEEDING UP/SLOWING DOWN GAMES --
ENTRAPMENT GAMES -- Spider web games.
PERPETUAL ENTERTAINMENT MACHINE GAME -- TV screen on one wall, and you snap someone into it, forcing them to tap dance forever.
LET'S LET ONE THING OUT FROM THERE INTO HERE GAME --
TWEAK THE ROOM SLIGHTLY OUT OF ALIGNMENT GAME --
BEAUTY AND THE BEAST GAMES -- The most beautiful colors, sounds, creations, textures, etc., adn then the most ugly, disgusting, horrid colors, sounds, creations, etc.
MISCHIEF GAMES -- Froggy, hit someone as though the one next to them did it, etc.
STRIP POKER GAME -- Dismantling limbs instead of clothes, and then pretending you forgot how to do it.
DREAD GAMES -- Any moment now the worst possible thing is about to happen -- many variations on this theme.
ALIEN PLANET/GALAXY CONTACT GAMES -- Pretending you don't know anything about TX-17, making incredible efforts to contact them. And when you do you have the tremendous task of deciphering their language, understanding their history, etc.
There're a lot of pretend games where you agree to blot out your knowledge/experience about a certain period in Earth history or pretend not to remember anything about being exiled to Selusa Secundus etc. and it becomes very important / urgent to explore that. But there's always someone in the room who, right when the game is culminating and all the eons of exploration and work are about to pay off, rolls all over the floor yuk- yukking, slapping his thigh and blowing the whole number.
That is also another version of the No Satisfaction, No Rewards game, which actually leads into the Crucifixion games, which usually lead into the Great Religions of the Universe games which lead into the Great Saints, Martyrs, etc., games which lead into the Sodom and Gomorrah games which lead into the Puritan-Persecution games which lead into the Barf games (just to break the pattern) which lead into the Science and Scientists games, which lead into the Great Political and Historical Figures (and their defamation) games at which point the same person who won't let anyone else play their games want to play WAR.
At this point, he gets sent plummeting back, screaming and cursing to the accompanying jeers and cheers of his fellow roommates, to the trilobite stage. All the rest rock-out and wait for his return. Just as he sets his fingers on the edge of the floor and is about to haul himself back into his homeroom after eons of agonizing evolution, they greak him out so badly that he plummets back to the algae stage.
There are many more scenarios that might play out in your particular Akashic Initiation Experience. Keep in mind that these are not your typical Astral Travel experiences. These are Akashic Code Experiences that are reached by Astral Travel.